Absolutely the worst factor in Aliens: Darkish Descent is not an alien, however the timeline within the top-right of the display screen – or as I prefer to name it, Devil’s Quick Ahead Button. On this scrappy however compelling top-down ways adaptation from Battlefleet Gothic: Armada developer Tindalos Interactive, you lead as much as 4 Colonial Marines round labyrinths of corridors, flaming wreckage and sealed rooms, finishing missions of the “activate the generator” selection whereas warding off – or ideally, avoiding – xenomorphs of all sizes and levels of canonicity.
Armed with battle rifles, Sensible Weapons, flame-throwers, grenade launchers and, in fact, shotguns for shut encounters, your squad can shut down a single vanilla Alien with out an excessive amount of bother, offering you grasp sure primary gambits like back-pedalling whereas capturing xenos to keep away from their acid blood. However alerting one Alien alerts your entire hive, triggering a Hunt section throughout which different Aliens residence in in your place, whereas additionally kicking the aforesaid timeline into movement.
Because the timeline advances, it will increase the quantity and aggressiveness of the Aliens roaming every surroundings. The dots in your movement tracker transfer sooner, change path extra ceaselessly, and make extra spiteful use of the terrain, diving into tunnels to respawn behind you or lurking in vents subsequent to rooms that harbour targets. The timeline additionally regularly introduces beefier grades of extra-terrestrial, just like the ground-pounding Crusher and the oddly team-spirited Praetorian, which hurries round rallying the opposite monsters like a D&D hero attempting to Collect Their Occasion.
These factors of escalation seem as colored segments and icons, every creeping insidiously in direction of the center of the bar because the encounter goes on. Above all, you may wish to be careful for exclamation marks. These provoke an Onslaught, supplying you with 20 seconds to prep earlier than spawning a horde on the far finish of the map. It is the siege scene from the film, however you will not all the time have the luxurious of 4 partitions and an apparent path of assault (not that these partitions helped Hicks and co in the long run). For each Onslaught I’ve triggered whereas lurking in a tidy medbay with a single door I can weld shut and furnishings to cower behind, I’ve triggered one other whereas exploring some open area with a number of factors of strategy, reminiscent of a manufacturing unit ground or, gulp, the depths of the hive itself.
Surviving Onslaughts comes down to 3 issues: discover a floor to set your again to, place defences reminiscent of turrets and mines to cowl all angles, and arrange arcs of suppression hearth – Darkish Descent’s equal of overwatch – to sluggish the frenzy and bathroom the Aliens down within the killzone. It not often goes in line with plan, not least since you solely have a restricted, slowly replenishing provide of Command Factors to carry out particular actions. Stack too many suppression orders, and you will not have the factors to put down a firewall together with your incinerator, or choose off a Praetorian together with your sniper rifle.

Your weapon of final resort is Retribution, an overdrive bar stuffed by taking harm, which heals and buffs your marines whereas instantly refilling your command factors. Given a stable sense of priorities – do you have to spend these bonus factors on a shotgun blast to cease a Drone abducting your Medic, or name in a dropship bombardment to flatten the Facehuggers massing behind? – it’s going to energy you out of a nook like Ripley hijacking the APC. Nonetheless, the safer profitable technique is to keep away from the necessity for Retribution within the first place, sneaking between the dots in your radar and utilizing doorways and coverspots to interrupt sightlines. You’ll all the time must face the horde ultimately, care of a narrative goal (the sport courteously flashes up an “are you able to die?” immediate everytime you meddle with one thing particularly plot-sensitive). The trick is to not take an excessive amount of punishment earlier than you must.
Phew! I’ve plunged proper into the steaming guts of this one. Let’s again up slightly to keep away from the acid. Because the above hopefully illustrates, Darkish Descent is a terrific present of the best way to translate a beloved motion movie’s key beats and dramatic rhythms into recurring sport methods with out sabotaging their magic, although it stumbles right here and there. It unfolds on Lethe, a newly overrun colony planet that’s visually an identical to the movie’s LV-426, although later environments additionally evoke the unique Alien’s Nostromo starship and the jail planet of Alien 3.
Taking part in as corpo bureaucrat Maeko Hayes and locally-born marine sergeant Jonas Harper, you are taking cost of a crashlanded cruiser, the Otago, which is principally an Aliens model of the bottom in XCOM, with animated tabs for therapeutic and levelling up items, researching or shopping for gear, and outfitting squads for expeditions. Your general objective is to outlive and escape Lethe, which is topic to an automatic satellite tv for pc quarantine, however you may additionally delve into the torrid pasts of each lead characters and examine the thriller of the xenomorph emergence.


Launching marine expeditions consumes a day, and each few days the planet’s general infestation degree will increase, making the maps extra hazardous. This stokes stress to complete every map’s to-do checklist briskly and progress the story earlier than the water will get too scorching. In contrast to in XCOM, the sport asks you to reload a save once you lose an entire squad. However if you happen to play badly, you might need to limp again to your APC and waste a day earlier than finishing all the first targets.
The technique facet is a contact underwhelming. “XCOM + license” is a method that is been finished to demise, and in contrast to, say, Warhammer 40,000 – Daemonhunters: Chaos Gate, Aliens: Darkish Descent would not introduce any memorable mechanics or stylistic prospers on the marketing campaign degree. It is as spare and utilitarian because the boxy gray structure of the Otago itself. However I believe that is deliberate, inasmuch because the emphasis appears to be barely extra on story than technique – the marketing campaign feels designed to be completed on the primary try. On commonplace issue, at the least, it is more durable to color your self right into a nook than in XCOM. The sport even “cheats” to keep away from no-win situations: at one stage, the Otago got here underneath assault whereas all my troops have been laid up within the infirmary, however as luck would have it, 4 misplaced marines stumbled out of the wasteland to save lots of the day.
If the technique stuff feels pedestrian, the motion on the bottom picks up the slack, not least as a result of it understands the dramatic influence of taking management away from the participant. Here is one thing I ought to have made clear up the web page there, as a substitute of wittering about timelines: you do not manoeuvre items individually, nor do you do any capturing your self. Fairly, you information your squad as one, laying waypoints and deciding on actions from a hotbar, with the sport deciding which unit performs them.

The AI does an excellent job of organising the troops, letting you reply shortly to threats without having to micromanage, although you may rely closely on the slow-motion menu choice – on condition that the Aliens are, in some circumstances, really swifter than the bullets you hearth at them, I am unsure Darkish Descent can be playable with out it. However the quiet genius of the whole-squad strategy can also be that it is unwieldy in a manner that’s true to the movie.
The golden rule of any horror film is do not cut up up, proper? In Darkish Descent, you possibly can unfold out your squad by, say, having one unit deploy some mines close to a door whereas one other collects a datapad. Ought to an Alien pop up whereas they’re doing so, you may be at an exhilarating drawback, as a result of you possibly can’t manoeuvre every unit across the risk. That contact of tactical mushiness additionally impacts stealth: in case your crew are dispersed – maybe as a result of one marine is carrying a wounded comrade and so, unable to run – there’s extra danger of the trailing fringe of your formation catching a xenomorph’s consideration, and once more, you possibly can’t wrangle that single uncovered trooper again into cowl.
Mix these touches of partaking imprecision with the rising pressure and crescendos cultivated by the timeline/aggression mechanics, and you have one of many higher Aliens diversifications, and maybe the perfect Aliens-inspired ways sport, not that the sector is crowded. Sadly, a couple of issues maintain Darkish Descent again. One is that it may actually do with a greater variety of dialogue strains on your marines. After 20 hours with the sport, I concern the phrase “come on squad!” has change into a everlasting characteristic of my inner soundscape. I may have finished with a bigger vary of music, too: the fight theme is a elegant reprise of the movie’s hellish orchestral rating, however my goodness does it get repetitive.


A much bigger challenge is the sport’s cartoonish illustration of the psychological state of your marines, which tries to systematise the squad chemistry from the film, however feels undercooked. As in Darkest Dungeon, your marines accrue stress in fight and sprout traits reminiscent of Bully which have an effect on their and the squad’s efficiency, obliging you to pack them off to the therapist between missions. After studying about this in previews, I used to be all primed for some Hudson or Vasquez-style cleaning soap opera – individuals going berserk and operating into egg chambers, or shedding their nerve and refusing to budge.
In apply, it is all dealt with in an summary, RPG trend, which you discover on the degree of menus somewhat than personalities. Sure character states cut back accuracy, for instance, or sluggish the regeneration of command factors. Managing these debuffs is a problem – amongst different issues, you possibly can seal off rooms to save lots of the sport and purchase your squad a breather, resetting their stress ranges. But it surely’s not what I hoped for. I am curious to know whether or not Tindalos experimented with extra dramatic “sanity results” earlier than deciding on the ultimate model.
The sorest spot of all, although, is that Darkish Descent has a little bit of a Third Faction downside (beware spoilers from this level). The marketing campaign is simply simply stepping into its stride when it abruptly whisks the Aliens to at least one facet like some sort of warm-up band, and grandly introduces a cult of human xeno-worshippers, advanced from rebellious colonists who’ve arrange store within the wastes. I’ve fought numerous cultists in video video games, from Fallout to Mad Max, and Darkish Descent’s contribution would not even break my prime 100. Some gallop into your bullets flailing hammers and shovels, others take cowl and shoot at you prefer it’s 2003 and bro, have you ever performed Kill Change?

The human foes are an intriguingly macabre addition to the story, in reminding you that, previous to the xenomorph outbreak, one of many precept capabilities of the Colonial Marines throughout the Aliens universe was to stomp unruly staff on behalf of Weyland-Yutani. They’re enforcers earlier than they’re bughunters, working hand-in-glove with one among sci-fi’s best-known villainous companies. The sport’s cutscenes and located paperwork dig into this, however not compellingly sufficient to justify the tedium of skirmishes with the cult, who fortunately aren’t a characteristic of each map. I would a lot somewhat Tindalos had spent the related dev assets fleshing out the xenomorphs even additional.
Nonetheless, these are blemishes you neglect once you’re watching an exclamation mark crawl alongside the timeline, at the same time as you attempt to lay the smackdown on an Alien Queen. Some critic I am unable to bear in mind as soon as described Hamlet as a textual content made up completely of quotations. You possibly can say the identical of Aliens – each line and scene, each musical sting or prop is a cherished popular culture artefact, and I think about that, when adapting the film, it is easy to really feel such as you’re simply bolting collectively the items. It takes actual perception to reconstruct these items in a manner that feels each trustworthy and transformative, and whereas Aliens: Darkish Descent is not all the time as sleek or impressed because it may very well be, it nearly sticks the touchdown. State of the badass artwork? Close to as rattling it.